![]() Thank you in advance for your understanding. Please do not contact me for potential offers, as they will be ignored. Offers for bounties are currently not being accepted. People are absolutely welcome to clean it up themselves if they like, but if you do choose to repost the scans elsewhere, please include a source link back to this post! It took me three years and a decent chunk of money to finally acquire this demo and provide what are easily the highest fidelity scans of the slip cover art online, so a little recognition of that work when sharing this content is greatly appreciated. They’ve been scanned at 600 DPI, but no cleanup work has been done to them whatever, so if they look a little “raw,” that’s why. This archive also includes a bonus set of scans produced by yours truly of the packaging and instructions included with the demo, the design of which is as charming as ever. It was also used in at least the later magazine demo, but I bring it up because the retailer demo proved to be a treasure trove for unused and rough draft music, so, as the oldest available demo of the bunch, this might well prove to have some goodies of its own. The music used in the actual demo level is, I believe, an older, rougher cut of music found in the final game.I believe there might be some very minor differences with respect to the actual level when it comes to object placement compared to the later magazine demo, but that’s probably best determined by someone with better analytical skills than me. That said, as an earlier version of the game than the previous two demos, there are some minor visual differences that you can pick out compared to them, such as a different-looking UI and katamari.If you don’t press any buttons, the music will indeed continue for about that long before the demo resets, which is behavior that’s not present in the magazine demo. The ending to this demo is unique in that the King of All Cosmos invites you to listen to a music track for five straight minutes. The King of All Cosmos does have lines of dialogue that are different to varying degrees, but the actual flow of events is otherwise more or less the same. In terms of structure, this TGS demo and the magazine demo are very similar.(As a reminder, the retail demo has its own entirely unique level that’s wholly different from this demo and the magazine demo that’s also well worth checking out if you’re a fan.) Still, it is a level that was made specifically for demo purposes and can’t be played in the final retail game. ![]() The level used in this disc was later reused for the magazine demo.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |